

The next, closed room contains the barracks, along with several refugees under Del Hackett.The room has some minor loot, a creepy doll, and a lore terminal where you can learn some of the background on Peterson with Nerd Stuff (3 required for accessing all entries). The first accessible area contains various office cubicles and a pair of ornery razorbacks.The mess hall is mostly blocked off by rubble. The southern wing is where the administrative facilities are located.Next to it is the armory, which has two explosive traps ( Explosives 2 and 4) and some minor loot.The keycode is provided by La Perla later on. The far door leads down to the vault, which requires a special keycode to enter. You will find out that they were all manacled and enslaved, and with First Aid 4, you can recover Subdermal Plating. Inside are piles of corpses that can be investigated with First Aid 1. The locker contains a collectible cassette tape, The Automated Chauffeur. The containers can be all opened with Lockpicking 3 (with 2 you can open the locker and the truck). The Slicer Dicer can be repaired with Mechanics 3, it will be hostile and immediately initiate a fight. You can examine the corpse with First Aid 2 to learn that she died of electrocution.

The northern wing contains a large garage with a rusted Slicer Dicer and a dead wastelander.After filling out the squad (or just accessing the panel), Kwon will volunteer his aid. Greatski is the personnel manager and allows you to create new Rangers and manage the squad. Sergei Greatski will act as your Ranger recruiter, while Marshal Kwon will be the first taste of companions in the game.Writing a script to wipe the accumulated century's worth of security logs will remove the disabling effect from the servitors and allow easier navigation of base security logs. Interacting with the computer allows you to use Nerd Stuff 2 to investigate old security logs and figure out the servitors' problems.Once Saul gives his briefing, you can loot the area for some starter armor and other miscellaneous loot. Activating the computer in the War Room will grant you ownership of the base (after setting yourself as COMMAND) as part of Home Away from Home. At first, Peterson has very few things to offer.Peterson Air Force Base shares an airfield with Colorado Springs Municipal Airport, which housed many pre-war government command centers. Whose men never bothered to check the fact that the base already had tenants, a group of Wastelander Refugees under Del Hackett, who were already living there for months. Until it was finally granted to the Desert Rangers by the Patriarch, that is.

However, it was abandoned by 2000, with the automated security systems keeping a silent vigil over the facility, their systems gradually growing more corrupted and ruined as time went by. The base was instrumental in protecting Colorado Springs on the fateful day of the Great War, March 21, 1998. What remains of Colorado Springs' military base is gifted to the Desert Rangers' Team November to rebuild their forces and assist the Patriarch in solving the various problems plaguing his realm.
